I felt it was finally time for an update on this!
I've managed to get a lot of small blocked out props in to have me getting started on filling the place up.
I spent some time experimenting with the second room, the storage room from the concepts but I never managed to get it to a place where i liked it. So for now I've decided to focus the project on mainly this part of the scene. But I might jump back to the storage area later who knows.
But perhaps the biggest change is the one finished prop. I found it quite fun to model and thought I would take a little detour going all the way with this fire extinguisher. I decided to not add any dust to it in the texture as I think I want to do that with a shader in Unity instead. Will probably give the textures some more love at a later stage when the whole scene starts coming together, still have some masks in there that I'm not 100% satisfied with.
The power of Global Illumination
This scene uses quite a lot of indirect light which makes GI a fundamental pillar in the look of the scene. I think this scene therefore demonstrates the power of GI quite well and shows what it can do with very little effort. This is a quick bake of about 6 minutes (using Bakery - GPU Lightmapper)