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The Abandoned Pharmacy: Update #4

Work In Progress / 05 January 2020

Hi again!

So it's update time for the Pharmacy project. A lot happened since the last time I posted.
The scene has gotten a lot of love as well. A relight as I felt the previous one didn't match the concept in the way I wanted. I've also added textures to all parts and props and started adding dirt and rubble to some parts, as well as added some new props.
I found the old boxes a bit boring and clean so I did a texture pass on the to roughen them up a bit.

Below you have a progress update and a closeup of one of the new assets that was added (an auto injector).
But that's not all...

I've made a decision

The bigger news and the centerpiece of this post is that I've decided to shelve the project.
It became apparent to me that it was no longer as fun to work on as I wanted and it started to become a chore taking it forward.
Looking back at it I think I've felt this most of the time during the project with the exception of a few select evenings now and then.
Now the story behind this decision is a bit bigger. I've made some realizations about how I work, why I do what I do, and where I should go forward, and this project isn't that.
Now don't take me wrong I've really enjoyed creating this project. Its just that I find myself wanting to work on it less and less. And from that I decided its better to cut the scope down, finish it up and move on, rather than forcing my way through it.

This is something I talk about in more detail here: LINK TO ANOTHER BLOG POST
This is in order to not shift focus away from the topic with a bunch of project updates in the same place.

In an effort to do the project justice though, I've created some small dioramas to wrap up what I've created for the scene in a neat way.



Again, a huge shout out to Ilya Dykov who created the original concept - https://www.artstation.com/artwork/GKlkB