Hi there!
It's time for an update on the scene again
A lot has changed since the last post and the biggest one is probably the textures. I brought in some temporary tiling textures to the objects of the scene to get all the colors in place and get a feel for it all.
The original concept has some really impactful reflections going on in the floor which is something I really wanted to keep so one thing that got some love was the Screen space reflections.
With that I also worked a bit with the shadows to get them real sharp and tight.
Notice how the old shadows have a very soft edge to them compared to the new ones. Also notice the bias issue in the older shadows where the shadows of Adams feet weren't cast just behind him.
There has been boxes... all the boxes!
For this I also created a cardboard material to go with them
And what kind of update would it be if it didn't bring some shader sweets. I started a basic glass shader with refraction and a very subtle adjust of opacity based on depth. This gave it this dark tinted look that I quite liked, rather than it just being transparent. (Shown in the GIF below)