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Immortal Realms - Battlemaps

Here are some of the battle maps that I made for Immortal Realms.
My main responsibilities were leading and art directing the environment production. In this case this meant that I set up and directed goals of all the combat levels in the game, ensuring they were matching the overworld location they represented, coherent in style and still, all visually different from each other.
For some of the levels I also handled the terrain generation, and dressing of the full level, which are the ones showed here.
The vegetation also uses a specific wind shader which I showcase here: https://www.artstation.com/artwork/GXlaV3

Art Direction: Emil Falk, Tobias Forsling & Lotta Sörensen
Felicia Hellsten (Props)
Eric Johnsson (Props)
Tilla Segerstedt (Dressing)