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Announcing: Forceling Tools for Unity

News / 14 May 2019

A small update...

I thought I would start of by explaining where I've been the past few months. So...
For the past couple of months I've spent my time doing my military service, hence the low level of activity from my end anywhere online. I've had the chance to experience the most incredible things, gotten to know the best of people and detail study anything from gun roughness to vegetation spread in forests. But during my time away certainly have felt that tingle in the fingertips. 

So during some of my free weekends I managed to sneak in some scripting. Now you might think "What? Scripting? Why are you learning that".
There's great value in knowing code and the inner running of the engine you work in as an environment artist. For the past year / year and a half I've had a personal goal of being more independent when it comes to tools in Unity, not having to rely on programmer friends or the Unity Asset Store for everything AND to know more about the technical running's of the engine (but that I will save for another blog post).
For a long time I've felt I wanted to make small adjustments to Unity in order to fit my workflow and I knew that the best way to do it was to just learn how to develop it myself.
Out of this I've decided to share the tools I develop with fellow Unity users hoping it can be of use to more people and with that I present...

Forceling Tools

Some of the tools that I've developed over the past years out of just curiosity or the fact that I felt it was a needed add-on to Unity. And with this announcement I'm releasing 3 tools on my UAS (Unity Asset Store) page!

Forceling World Space Grid

Is a simple but very useful shader and material that shows a grid of 1m, 10m and 100m on objects. The grid changes size depening on distance from the camera, meaning when you are very zoomed out it shows the 100m grid and as you get closer it displays 10m and finally up close, 1m.
I created this as I've always felt there was no good debug/testing material for just establishing size and space in a level during blockout.




Forceling Import Processor

It might not look like much but this is more of a under the hood kind of thing. It is a set of scripts that let you customize how Unity imports certain files. It uses profiles to save your settings so every new file is imported the way you want it. I made this as I found myself constantly having to change how certain files are imported, normal maps needed to be set as normal maps, I wanted my .fbx files without embedded materials. This tool does all that for me giving me more time to focus on actually producing the art!



Forceling Instance

Is a tool that lets you create copies of an object at a certain distance with a specific rotation. It also gives the ability to use random rotation and multiple objects of which it then will random between. This tool is perfect for placing prefabs or assets that repeat over a specific distance but you still want to give some rotation changes, for example pillars. I created this to make just this kind of repeating architectural pieces. Not having to place them at the specific distances by hand and giving me an easier way to adjust their distance if i decide to go from 3m to 5m distance.
Just a simple change of a value now!