Work for an unannounced project at Palindrome Interactive.
Between 2020 - 2023 I was the Art Director on the main project at Palindrome Interactive.
During the span of these years the project went through multiple stages of redesign, both in terms of aesthetics and experience.
Although a lot of what was made by myself and the team can not be shown publically, some "snippets" of our journey can be shared.
To illustrate the different evolutions the project took, I've chosen to split the project into pieces.
The other stages are available here:
STAGE 1: https://www.artstation.com/artwork/dLyzaA
STAGE 2: https://www.artstation.com/artwork/b0g2Jr
STAGE 3: https://www.artstation.com/artwork/rzlxZa
This stage of the direction was;
For this evolution the world was redesigned as a gigantic tiered city, spanning slums, agricultural zones, indsutrial sectors and luscious upper class districts.
The redesign amongst other aimed to elevate the brutality of the world, by amongst others unifying brutalist architecture with sci-fi industry, while creating visual contrast via an upper societal class inspired by a more organic ancient & oriental influences.
This instance was built using Unreal Engine.
Environment Art: Myself, Erik Johnsson, Lallå Damian Ksiezopolski
Concept Art: Emil Falk, Stefan Ribera, Carl Johan Bäckman