Website powered by

Unannounced Title - Stage 3

Work for an unannounced project at Palindrome Interactive.
Between 2020 - 2023 I was the Art Director on the main project at Palindrome Interactive.

During the span of these years the project went through multiple stages of redesign, both in terms of aesthetics and experience.
Although a lot of what was made by myself and the team can not be shown publically, some "snippets" of our journey can be shared.
To illustrate the different evolutions the project took, I've chosen to split the project into pieces.
The other stages are available here:
STAGE 1: https://www.artstation.com/artwork/dLyzaA
STAGE 2: https://www.artstation.com/artwork/b0g2Jr
STAGE 3: https://www.artstation.com/artwork/rzlxZa

This stage of the direction was;
In a later redesign the visual direction was shifted to move away from realism, allowing more "playroom" with the use of colors, light and animation. This also meant a more stylized apprach to shapes across both characters and environments.
This evolution of the project drew inspiration from a style shown amongst others, by Pascal Blanche, Chris Moore and Chris Foss where key colors are strictly used along with added effects resembling printed media.
This instance was built using Unreal Engine.

Environment Art: Erik Johnsson, Lallå Damian Ksiezopolski
Concept Art: Emil Falk, Stefan Ribera, Carl Johan Bäckman

Early light & color exploration using existing assets.

Early light & color exploration using existing assets.

Early light & color exploration using existing assets.

Early light & color exploration using existing assets.

A proof of concept scene showcasing the use of light, color and shapes.

A proof of concept scene showcasing the use of light, color and shapes.

A proof of concept scene showcasing the use of light, color and shapes.

A proof of concept scene showcasing the use of light, color and shapes.